Jun 14, 2005, 10:03 AM // 10:03
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#1
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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Wish list
I posted this on the state of guildwars thread in the riverside forum, but alas it was in the middle of Flame Wars, GuildWars forum sibling. Anyways here it goes.
1, I don't want to reach higher levels than 20.
2, I do want more loot, ( more white / blue items / cash drops, gold items abit more often, but still rare, maybe 1 per hour rather than 1 per 4 hours+ as it is atm)
3, I do want more armour / weapon upgrades (that are PvE based and no use in PvP) (ie,Armour Rune +30ac against dwarfs)
4, I want the SoC to be purchaseable and not require skill points.
(skillpoints can only be used to buy skills from traders, so you could in theory skip the skill trader and just buy soc and go out and capture all your skills if you wanted, but you wouldn't have to wait to level for the skill point. Basically a captured skill would count as a skill point, and increase the amount of skill points you have used towards the max of 200.)
5, I want more quests, these quests can just reward skill points.
6, I would like the ascended areas, such as the desert / southern shiverpeaks to have there transit areas,(maps from town to town) made easier, leave missions as is.
7, I would like there to be a tag set on players that have reached glint, this tag would open up the high level armour traders, collectors. So that players who aviod the missions and run lonars to get ubered up , can not do it, If you want ubered up gear do the missions.
8, I would like more dungeon areas, pathways through the mountains like the catacombs in pre searing ascalon.
Lost cities in the jungles of Kryta that have huge dungeons, even accesss to the castle at the end of the galrath quest would be awesome.
The loot in these dungeons to be the best, but have these places team only, henchmen don't cut it.
If they did this , travesing areas could have lowish drops and nobody would care, it would open up the PvE world and make it more explorer friendly.
Some of the simplest exploits in the game would be fixed.
And some of the grind for PvP players would be eliminated. (through new soc not costing skill point system, but added to amount of skill points you have used inconjunction with the new capture for dead boss system.)
As it stands there are a lot of areas which are really hard after ascention, but there is actually little if any incentive to go to them, they are good to explore, but the reward / difficulty just isn't in place. Quests would atleast give a reason to visit these areas.
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Jun 14, 2005, 10:12 AM // 10:12
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#2
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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You know I loved exployering the catacoms and still don't understand why we cannot access them after the searing.
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Jun 14, 2005, 10:15 AM // 10:15
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#3
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Krytan Explorer
Join Date: May 2005
Guild: Dark Nightmare
Profession: E/
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I agree, the post ascension quests are...nonexistant. You get maybe, 4 missions in southern shiverpeaks(tops) and you get 1 on the volcanic islands, rather than getting all the quests you used to in previous parts, where you might have 10+ quests loaded up before leaving town. So maybe, the teams already working on quests in post-ascension, maybe not, but if they are I wouldn't be surprised to find one update to have a ton of quests tacked onto it. Other than that, I can go either way on your suggestions, but as far as I can tell, they're at least well thought out, and could fit in well with the gameplay as it is...in short...Good Suggestions ^^
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